It's been a while since I wrote about my ongoing schooling at the Academy of Art (AAU) in San Francisco. I'm studying to be a Story Artist in the Animation Program. Below my take on the courses I took in the Fall of last year...
Advanced Storyboarding
This class was a little frustrating in that the instructor didn’t have much structure to the semester as I would have liked. Most classes were spent listening to him talk about his experiences and opinions. Some days we didn’t have any homework assignments or exercises. It was useful but could have been better.
Every storyboarding class is completely dependent on the instructor and there’s no higher or lower level of instruction to a course. Next semester’s Storyboarding class would prove to be entirely different than the previous two.
Clothed Figure 1
This was an interesting class. The illustration courses have on the whole been stronger than the animation courses if just for the structure and curriculum of the semester.
Learned to recognize and draw different kinds of folds that wrap around and define the body underneath it. Very difficult to do. It’s like learning to have x-ray vision, to see through the clothing in order to know how to draw body and the clothing’s reaction to it.
Acting for Animators
In feature film animation, the real actors are not the people who give voice to the characters but those who make the characters PHYSICALLY MOVE to those voices – the animators. Animators study acting and take acting classes, like this one.
There were days when I thought we could have done more and the instructor was distracte. But it was a lot fo fun, and there were a few very valuable things I took away from the class.
The first thing was make it physical: touch, punch, shove, pull. Once you do that it’s easier for your acting partner (or other character in the scene you’re working on) to react. The second was reading the book “Impro” by Keith Johnstone – the entire book is a must for any storyteller. The book "Acting for Animators" by Ed Hooks is also highly recommended.
Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts
Monday, August 06, 2007
Sunday, January 28, 2007
My New Obsession...

"Avatar: the Last Airbender"
Yes the title is pretty forking lame. And the characters at first glance make it look like it's "just for kids". But this show is seriously good.
First, the animation is GOOD. Usually you don't find good animation in television cartoons because there isn't enough of a budget and time to make it good. That started to change when Bruce Timm developed Batman the Animated Series in the late 90's - he gave a sense of style and grace to the movement and character design as well as great storylines, in a medium that was still cheap. A lot of Japanese anime shows are more like animatics, where it's just a still frame with camera pans - very cheap and uninspiring. But the animation in Avatar is smooth, graceful, intricate even.
Second, the story is GREAT. It is character driven. It is well researched. It is well designed. Again, I'm talking about Story. Plot points come full circle. Episodes link with one another in an epic sweep. It is well executed.
Third, it is pumping on all cylinders. The voice actors are good to great. The character designs are brilliant, the layouts are gorgeous and they didn't skimp on any production detail. Wiki this thing and watch it!
Tuesday, May 02, 2006
semester sum-up
History of Character Animation
Basically we watch a ton of animation from 1918 to the present tracing the history of animated characters in film and television. It's a great class and I' ve learned a lot from it. The teacher is the Director of my 3D Graduate program and he's been around, worked for a while at ILM and has met many of the animation greats. Really digging this class.
Storyboarding
This is more like a story theory class and less of a storyboarding class. Meaning that we're learning a lot about story structure and plot points than how draw and visually solve problems. Still a very important thing to learn and definitely a good tool for putting together my senior thesis which will be a 1 to 2 minute animation.
Maya 1
The teacher is good but sometimes he gets bogged down in tangential details which is easy to do because Maya is such a complicated honkin piece of software. The modelling bores me but the animation is fun.
History of Character Animation
Basically we watch a ton of animation from 1918 to the present tracing the history of animated characters in film and television. It's a great class and I' ve learned a lot from it. The teacher is the Director of my 3D Graduate program and he's been around, worked for a while at ILM and has met many of the animation greats. Really digging this class.
Storyboarding
This is more like a story theory class and less of a storyboarding class. Meaning that we're learning a lot about story structure and plot points than how draw and visually solve problems. Still a very important thing to learn and definitely a good tool for putting together my senior thesis which will be a 1 to 2 minute animation.
Maya 1
The teacher is good but sometimes he gets bogged down in tangential details which is easy to do because Maya is such a complicated honkin piece of software. The modelling bores me but the animation is fun.
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